user interface - Guidelines for touchscreens systems -


Have you ever heard about accepted patterns about how those types of systems should be designed? I'm not talking about the iPhone, but photo-kiosk or manufacturing system

roula,

I have worked on several touchscreen applications, I have never met a published group of standards like those you mentioned, but what I have learned here:

One with the following rules Create limited "visual glossary":

  • The button is 30 or more pixels high (and at least Comprehensive) should be - just to increase a button width

  • will not be easy to click. Try to control similar points on the screen - possibly if that is possible, so that users do not have to hunt in different parts of the screen for the same operation.

  • Avoid scrolling requirements - Try tabs, paging, wizards and more. Scrollbar is very difficult to use on touchscreen

  • Consider how to use the screen. Where will the user keep their hands? Will they rest their hands at the corners of the screen? What will be the power button?

  • As part of this rule set, create your own control library which can be easily reused in other parts of the app

  • Try to eliminate or minimize typing on the "soft" keyboard, choose as many areas as possible.


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