c# - Licensing your code in Mono -


I'm working with some code in Visual Studio for my Strike> Pat-in-Crime / Strike> Partner Developer Has suggested that code will also be available for working under mono. I think he has already been in Mono, but I am very new in Mono, so I do not know what he can do / can not do.

I have already written a class by using the .NET LicenseManager object in C #. It writes to the Windows registry, so I know that I have to modify it so that it will use some codec flags like #if win32 or #if mono .

My question is two times: 1) Does mono apply the same license manager class structure?
2) If so, how can you lock your code in Linux using the license manager? (Ie, write files, use hardware dongles, compare hardware serials, etc ??)

The areas mentioned to you are not shown

At that time I write that it is more than just the 'Todd' situation, but you have an endeavor for your scenario. Have to do.


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