How do you write a 3d game? -


I am always surprised, how the game characters tie together in external 3D modeling software such as game programmer Mary or 3D Max In the real game logic there is a favorite programming language such as C or C ++.

How can you combine these two things together, and what is the real process of programming a program from modeling characters? / P>

Some things that I wonder, are similar, do you run alphabetical alphabets from code or 3D models?

Examples will be really good to see.

Most of the information, such as letter movements, are actually stored outside the code, it is actually a simple process. :

  1. An artist creates a 3D model in Maya or whatever it does, and then saves it in a file, assuming they call it 'Golmol 3D'.
  2. Now there are many numbers in 'Gollam. 3D', which show model numbers, textures and everything.
  3. The program code then reads the file 'Gollum.3D' - all its model points, textures and everything, and then makes a lot of calculations to calculate what 3D visualization is all about the model Numbers will look like presenting.

It has been discovered that everything in a game is being stored separately from the code, and the code only reads it and runs the game when it connects together. When I say everything - I mean everything! The volume of all the text, hit point and weapon damage, statistics of menu screen images, and even artificial intelligence is stored separately from the program code in the script. The program code greatly reduces

You've heard about people that people are moded to create a game that edits the data that sits outside the program code, which in turn changes the game, Appropriate. They are just taking advantage of the fact that everything about the game is not written in the code of the program (except for some major things).


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