Is it possible to use an image to be used as a texture with the iPhone's camera, in OpenGL ES Demolish, etc.)? The size of the iPhone screen is 320x480 (no status bar) and there is no dimension in the image which is Power-to-2, is it the main option to copy in 512x512 texture and make adjustments in the corner?
Yes, this is the way to do it.
Just use a large texture it is a waste of memory but unfortunately there is no way to this problem.
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